#online music streaming #mobile UX
The client is a music streaming service provided by one of the biggest telecom business in Taiwan. The client has been adding the product features and contents to provide various service to fulfill the different user needs. As the feature and contents expand, however, the client team lost the focus on the product itself, but KPI and numbers. The client team finds it difficult to align the product core value with the team and has little understanding of their users. Consequently, the client cooperated with us to adopt the user-centered design (UCD) methodology and share the mindset in their product development process.
How do we design a better music listening experience on mobile?
To help the client better understand the users of mobile music product and their need, we conducted 10+ semi-structured interviews and a guerrilla street interview, to understand the users' lifestyle, how they use different music products, and what role music plays in their daily life.
We asked the users to finish several tasks they would normally do using the original mobile APP, e.g., edit playlists, search, play a song, save a song, to gather the usability feedback of the current APP. At this stage, we also helped client to ideate some product ideas they've got in mind and to preliminarily validate these features, using the lo-fidelity wireframes. The client team was also invited to participate in the interviews.
We did an affinity diagramming to analyze the data. Some of the key findings are:
Meanwhile, we conducted competitor product analysis and market analysis to understand the market gap in music products.
We planned co-creation workshops to share the user stories, our insights, and suggestions. We also primed the clients to discuss how their technology and business strength could align with the user need and market gap to develop the objectives of product revamp with the client team.
The product revamp started from the redesign of music player and mini player on mobile APP, as the first and essential step. Based on the previous usability testing and our design review on the current APP design, we formed up teams with the client to identify the most crucial usability issues , and the functions needed to be improved. We also prioritized the information structure and ideated the design into sketched wireframes.
Later on, our team organized the workshop outcome and built two versions of prototypes that we were going to validate in the prototype testing afterward.
To quickly validate the concept and user flow, we first tested with a paper/lo-fi prototype to remain the flexibility and save time.
We invited the music APP users and conducted interviews & concept testing. We have the users walk through how they use the music APP, asked the interviewee to do the card sorting to understand how they perceive the feature and information that music player provides.
We then asked their opinions about the current prototype and primed them to move around or to add the UI elements, to communicate their thoughts and imaginations of a music player that is easy to use.
We wrapped up the feedback from the lo-fi prototype testing and created two hi-fi versions of the prototype, working with designers from the client team, using Principle. With the digital prototype testing, we gathered the user feedback on not only the usability but interaction and visual style.
We designed several tasks (e.g., save the music to a specific playlist, switch to random play...) and tested these tasks on each version, to understand the more desired design.
Finally, we analyzed the data gathered from the testing sessions, shared the results to the client and detailed documents for the client to work on the product revamp.
Though I cannot unveil much information about the project outcome, I did learn a lot from this project that I would love to share.